Favours can be exchanged through diplomatic trade or obtained through events and have two objectives. First, an empire can resort to favors to add the diplomatic weight of another empire to its own if it votes on resolutions within the Galactic Community as long as they do not vote identically. Second, favours increase the acceptance rate of certain diplomatic agreements or Federation law by 5 euros for each service. An empire may owe up to 10 favors to another empire. The active sensor connection allows the enemy to puncture your inhabited planets, research stations, mining operations and your entire infrastructure in general. I mean, they make sense, of course, when you can have an empire on technical parity with yours, but in my experience, it`s a very rarity. I understand that the benefits of a research agreement only apply to the technologies of the other empire, but you don`t? I`m still harassed by neighbors in a stone-compared period and I wonder to piss a little monthly influence on them to help them speed up their search while I get nothing from the deal. Unless I`m missing something. The enemy of my enemy… a research agreement will be reached. Even if you don`t benefit directly from a technology research agreement, there are other ways to take advantage of it. This agreement makes it possible to carry out 25% cheaper research on technologies that the equivalent has already discovered.
After moving the mouse cursor to the chord icon, you`ll see a list of available searches. The acceptance of diplomatic agreements by computer empires is determined by several factors. Civilian Access – Research vessels can cross a foreign space to measure its resources and habitable planets. Research agreements are a good way to build trust in another empire… And that`s what it`s all about. The AI is pretty bad at the end of the technology, so you will almost certainly be much better than them and will get nothing on its own. Many diplomatic actions have a 10-year refreshment period once they have been elected. Some of them are one-sided, while others must be accepted by both parties, which becomes a matter of acceptance. Most diplomatic actions require secondments or secondments to improve or harm relations. Quick shipping of the resource, just after the transaction is completed.
You can specify the exact amount of resource you want to donate. What about the end-of-game crisis? Are you able to handle it alone when it arrives, or do you want to buy some time to stack enough fleets? Allows interim migration. For this to be possible, your policy must allow it. Some diplomatic relations influence the ethical appeal within an empire. The deal run can have a great influence based on the empire ethics of the other party – always attracting its own population towards a certain ethic. The fake friend can cause internal problems to an empire.